mirror of https://gitlab.com/litecord/litecord.git
238 lines
7.0 KiB
Python
238 lines
7.0 KiB
Python
from typing import List, Dict, Any
|
|
from random import choice
|
|
|
|
from logbook import Logger
|
|
|
|
log = Logger(__name__)
|
|
|
|
|
|
def status_cmp(status: str, other_status: str) -> bool:
|
|
"""Compare if `status` is better than the `other_status`
|
|
in the status hierarchy.
|
|
"""
|
|
|
|
hierarchy = {
|
|
'online': 3,
|
|
'idle': 2,
|
|
'dnd': 1,
|
|
'offline': 0,
|
|
None: -1,
|
|
}
|
|
|
|
return hierarchy[status] > hierarchy[other_status]
|
|
|
|
|
|
def _best_presence(shards):
|
|
"""Find the 'best' presence given a list of GatewayState."""
|
|
best = {'status': None, 'game': None}
|
|
|
|
for state in shards:
|
|
presence = state.presence
|
|
|
|
status = presence['status']
|
|
|
|
if not presence:
|
|
continue
|
|
|
|
# shards with a better status
|
|
# in the hierarchy are treated as best
|
|
if status_cmp(status, best['status']):
|
|
best['status'] = status
|
|
|
|
# if we have any game, use it
|
|
if presence['game'] is not None:
|
|
best['game'] = presence['game']
|
|
|
|
# best['status'] is None when no
|
|
# status was good enough.
|
|
return None if not best['status'] else best
|
|
|
|
|
|
async def _pres(storage, user_id: int, status_obj: dict) -> dict:
|
|
ext = {
|
|
'user': await storage.get_user(user_id),
|
|
'activities': [],
|
|
}
|
|
|
|
return {**status_obj, **ext}
|
|
|
|
|
|
class PresenceManager:
|
|
"""Presence related functions."""
|
|
def __init__(self, storage, user_storage, state_manager, dispatcher):
|
|
self.storage = storage
|
|
self.user_storage = user_storage
|
|
self.state_manager = state_manager
|
|
self.dispatcher = dispatcher
|
|
|
|
async def guild_presences(self, member_ids: List[int],
|
|
guild_id: int) -> List[Dict[Any, str]]:
|
|
"""Fetch all presences in a guild."""
|
|
states = self.state_manager.guild_states(member_ids, guild_id)
|
|
|
|
presences = []
|
|
|
|
for state in states:
|
|
member = await self.storage.get_member_data_one(
|
|
guild_id, state.user_id)
|
|
|
|
game = state.presence.get('game', None)
|
|
|
|
# only use the data we need.
|
|
presences.append({
|
|
'user': member['user'],
|
|
'roles': member['roles'],
|
|
'guild_id': str(guild_id),
|
|
|
|
# basic presence
|
|
'status': state.presence['status'],
|
|
|
|
# game is an activity object, for rich presence
|
|
'game': game,
|
|
'activities': [game] if game else []
|
|
})
|
|
|
|
return presences
|
|
|
|
async def dispatch_guild_pres(self, guild_id: int,
|
|
user_id: int, new_state: dict):
|
|
"""Dispatch a Presence update to an entire guild."""
|
|
state = dict(new_state)
|
|
|
|
member = await self.storage.get_member_data_one(guild_id, user_id)
|
|
|
|
game = state['game']
|
|
|
|
lazy_guild_store = self.dispatcher.backends['lazy_guild']
|
|
lists = lazy_guild_store.get_gml_guild(guild_id)
|
|
|
|
# shards that are in lazy guilds with 'everyone'
|
|
# enabled
|
|
in_lazy = []
|
|
|
|
for member_list in lists:
|
|
session_ids = await member_list.pres_update(
|
|
int(member['user']['id']),
|
|
{
|
|
'roles': member['roles'],
|
|
'status': state['status'],
|
|
'game': game
|
|
}
|
|
)
|
|
|
|
log.debug('Lazy Dispatch to {}',
|
|
len(session_ids))
|
|
|
|
# if we are on the 'everyone' member list, we don't
|
|
# dispatch a PRESENCE_UPDATE for those shards.
|
|
if member_list.channel_id == member_list.guild_id:
|
|
in_lazy.extend(session_ids)
|
|
|
|
pres_update_payload = {
|
|
'user': member['user'],
|
|
'roles': member['roles'],
|
|
'guild_id': str(guild_id),
|
|
|
|
'status': state['status'],
|
|
|
|
# rich presence stuff
|
|
'game': game,
|
|
'activities': [game] if game else []
|
|
}
|
|
|
|
def _sane_session(session_id):
|
|
state = self.state_manager.fetch_raw(session_id)
|
|
uid = int(member['user']['id'])
|
|
|
|
if not state:
|
|
return False
|
|
|
|
# we don't want to send a presence update
|
|
# to the same user
|
|
return (state.user_id != uid and
|
|
session_id not in in_lazy)
|
|
|
|
# everyone not in lazy guild mode
|
|
# gets a PRESENCE_UPDATE
|
|
await self.dispatcher.dispatch_filter(
|
|
'guild', guild_id,
|
|
_sane_session,
|
|
|
|
'PRESENCE_UPDATE', pres_update_payload
|
|
)
|
|
|
|
return in_lazy
|
|
|
|
async def dispatch_pres(self, user_id: int, state: dict):
|
|
"""Dispatch a new presence to all guilds the user is in.
|
|
|
|
Also dispatches the presence to all the users' friends
|
|
"""
|
|
if state['status'] == 'invisible':
|
|
state['status'] = 'offline'
|
|
|
|
# TODO: shard-aware
|
|
guild_ids = await self.user_storage.get_user_guilds(user_id)
|
|
|
|
for guild_id in guild_ids:
|
|
await self.dispatch_guild_pres(
|
|
guild_id, user_id, state)
|
|
|
|
# dispatch to all friends that are subscribed to them
|
|
user = await self.storage.get_user(user_id)
|
|
game = state['game']
|
|
|
|
await self.dispatcher.dispatch(
|
|
'friend', user_id, 'PRESENCE_UPDATE', {
|
|
'user': user,
|
|
'status': state['status'],
|
|
|
|
# rich presence stuff
|
|
'game': game,
|
|
'activities': [game] if game else []
|
|
})
|
|
|
|
async def friend_presences(self, friend_ids: int) -> List[Dict[str, Any]]:
|
|
"""Fetch presences for a group of users.
|
|
|
|
This assumes the users are friends and so
|
|
only gets states that are single or have ID 0.
|
|
"""
|
|
storage = self.storage
|
|
res = []
|
|
|
|
for friend_id in friend_ids:
|
|
friend_states = self.state_manager.user_states(friend_id)
|
|
|
|
if not friend_states:
|
|
# append offline
|
|
res.append(await _pres(storage, friend_id, {
|
|
'afk': False,
|
|
'status': 'offline',
|
|
'game': None,
|
|
'since': 0
|
|
}))
|
|
|
|
continue
|
|
|
|
# filter the best shards:
|
|
# - all with id 0 (are the first shards in the collection) or
|
|
# - all shards with count = 1 (single shards)
|
|
good_shards = list(filter(
|
|
lambda state: state.shard[0] == 0 or state.shard[1] == 1,
|
|
friend_states
|
|
))
|
|
|
|
if good_shards:
|
|
best_pres = _best_presence(good_shards)
|
|
best_pres = await _pres(storage, friend_id, best_pres)
|
|
res.append(best_pres)
|
|
continue
|
|
|
|
# if there aren't any shards with id 0
|
|
# AND none that are single, just go with a random
|
|
shard = choice(friend_states)
|
|
res.append(await _pres(storage, friend_id, shard.presence))
|
|
|
|
return res
|