litecord/litecord/gateway/state_manager.py

235 lines
6.5 KiB
Python

"""
Litecord
Copyright (C) 2018 Luna Mendes
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, version 3 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
"""
import asyncio
from typing import List
from collections import defaultdict
from websockets.exceptions import ConnectionClosed
from logbook import Logger
from litecord.gateway.state import GatewayState
from litecord.gateway.opcodes import OP
log = Logger(__name__)
class ManagerClose(Exception):
pass
class StateDictWrapper:
"""Wrap a mapping so that any kind of access to the mapping while the
state manager is closed raises a ManagerClose error"""
def __init__(self, state_manager, mapping):
self.state_manager = state_manager
self._map = mapping
def _check_closed(self):
if self.state_manager.closed:
raise ManagerClose()
def __getitem__(self, key):
self._check_closed()
return self._map[key]
def __delitem__(self, key):
self._check_closed()
del self._map[key]
def __setitem__(self, key, value):
if not self.state_manager.accept_new:
raise ManagerClose()
self._check_closed()
self._map[key] = value
def __iter__(self):
return self._map.__iter__()
def pop(self, key):
return self._map.pop(key)
def values(self):
return self._map.values()
class StateManager:
"""Manager for gateway state information."""
def __init__(self):
#: closed flag
self.closed = False
#: accept new states?
self.accept_new = True
# {
# user_id: {
# session_id: GatewayState,
# session_id_2: GatewayState, ...
# },
# user_id_2: {}, ...
# }
self.states = StateDictWrapper(self, defaultdict(dict))
#: raw mapping from session ids to GatewayState
self.states_raw = StateDictWrapper(self, {})
def insert(self, state: GatewayState):
"""Insert a new state object."""
user_states = self.states[state.user_id]
log.debug('inserting state: {!r}', state)
user_states[state.session_id] = state
self.states_raw[state.session_id] = state
def fetch(self, user_id: int, session_id: str) -> GatewayState:
"""Fetch a state object from the manager.
Raises
------
KeyError
When the user_id or session_id
aren't found in the store.
"""
return self.states[user_id][session_id]
def fetch_raw(self, session_id: str) -> GatewayState:
"""Fetch a single state given the Session ID."""
return self.states_raw[session_id]
def remove(self, state):
"""Remove a state from the registry"""
if not state:
return
try:
self.states_raw.pop(state.session_id)
except KeyError:
pass
try:
log.debug('removing state: {!r}', state)
self.states[state.user_id].pop(state.session_id)
except KeyError:
pass
def fetch_states(self, user_id: int, guild_id: int) -> List[GatewayState]:
"""Fetch all states that are tied to a guild."""
states = []
for state in self.states[user_id].values():
# find out if we are the shard for the guild id
# this works if shard_count == 1 (the default for
# single gw connections) since N % 1 is always 0
shard_id = (guild_id >> 22) % state.shard_count
if shard_id == state.current_shard:
states.append(state)
return states
def user_states(self, user_id: int) -> List[GatewayState]:
"""Fetch all states tied to a single user."""
return list(self.states[user_id].values())
def guild_states(self, member_ids: List[int],
guild_id: int) -> List[GatewayState]:
"""Fetch all possible states about members in a guild."""
states = []
for member_id in member_ids:
member_states = self.fetch_states(member_id, guild_id)
# member_states is empty if the user never logged in
# since server start, so we need to add a dummy state
if not member_states:
dummy_state = GatewayState(
session_id='',
user_id=member_id,
presence={
'afk': False,
'status': 'offline',
'game': None,
'since': 0
}
)
states.append(dummy_state)
continue
# push all available member states to the result
# array
states.extend(member_states)
return states
async def shutdown_single(self, state: GatewayState):
"""Send OP Reconnect to a single connection."""
websocket = state.ws
await websocket.send({
'op': OP.RECONNECT
})
# wait 200ms
# so that the client has time to process
# our payload then close the connection
await asyncio.sleep(0.2)
try:
# try to close the connection ourselves
await websocket.ws.close(
code=4000,
reason='litecord shutting down'
)
except ConnectionClosed:
log.info('client {} already closed', state)
def gen_close_tasks(self):
"""Generate the tasks that will order the clients
to reconnect.
This is required to be ran before :meth:`StateManager.close`,
since this function doesn't wait for the tasks to complete.
"""
self.accept_new = False
#: store the shutdown tasks
tasks = []
for state in self.states_raw.values():
if not state.ws:
continue
tasks.append(
self.shutdown_single(state)
)
log.info('made {} shutdown tasks', len(tasks))
return tasks
def close(self):
"""Close the state manager."""
self.closed = True