mirror of https://gitlab.com/litecord/litecord.git
fix nick updates on lazy guilds
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@ -1072,10 +1072,19 @@ class GuildMemberList:
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# update our presence with the given partial presence
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# update our presence with the given partial presence
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# since in both cases we'd update it anyways
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# since in both cases we'd update it anyways
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self.list.presences[user_id].update(partial_presence)
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self.list.presences[user_id].update(partial_presence)
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# TODO: refactor presence semantics. what will partial_presence
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# actually have? this is a hack to make nicks work.
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if has_nick:
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self.list.members[user_id]["nick"] = partial_presence["nick"]
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self.list.members[user_id]["roles"] = roles
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self.list.members[user_id]["roles"] = roles
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# if we're going to the same group AND there are no
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# if we're going to the same group AND there are no
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# nickname changes, treat this as a simple update
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# nickname changes, treat this as a simple update
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#
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# nickname changes CAN trigger index changes in a list because
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# all nicks are ordered alphabetically. that's why it isn't simple.
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if old_group == new_group and not has_nick:
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if old_group == new_group and not has_nick:
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return await self._pres_update_simple(user_id)
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return await self._pres_update_simple(user_id)
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elif new_group is None:
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elif new_group is None:
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