mirror of https://gitlab.com/litecord/litecord.git
gateway.websocket: rewrite op 4 handler
mostly we moved the permission checks from the websocket to the voice manager. - voice.manager: add leave_all(), leave() - voice.state add VoiceState.guild_id, VoiceState.key
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@ -30,12 +30,12 @@ from logbook import Logger
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import earl
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from litecord.auth import raw_token_check
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from litecord.enums import RelationshipType, ChannelType, VOICE_CHANNELS
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from litecord.enums import RelationshipType, ChannelType
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from litecord.schemas import validate, GW_STATUS_UPDATE
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from litecord.utils import (
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task_wrapper, LitecordJSONEncoder, yield_chunks
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)
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from litecord.permissions import get_permissions, ALL_PERMISSIONS
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from litecord.permissions import get_permissions
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from litecord.gateway.opcodes import OP
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from litecord.gateway.state import GatewayState
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@ -603,50 +603,10 @@ class GatewayWebsocket:
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# setting new presence to state
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await self.update_status(presence)
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@property
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def voice_key(self):
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def voice_key(self, channel_id: int, guild_id: int):
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"""Voice state key."""
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return (self.state.user_id, self.state.session_id)
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async def _voice_check(self, guild_id: int, channel_id: int):
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"""Check if the user can join the given guild/channel pair."""
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guild = None
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if guild_id:
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guild = await self.storage.get_guild(guild_id)
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channel = await self.storage.get_channel(channel_id)
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ctype = ChannelType(channel['type'])
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if ctype not in VOICE_CHANNELS:
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return
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if guild and channel.get(['guild_id']) != guild['id']:
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return
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is_guild_voice = ctype == ChannelType.GUILD_VOICE
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states = await self.ext.voice.state_count(channel_id)
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perms = (ALL_PERMISSIONS
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if not is_guild_voice else
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await get_permissions(self.state.user_id,
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channel_id, storage=self.storage)
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)
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is_full = states >= channel['user_limit']
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is_bot = self.state.bot
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is_manager = perms.bits.manage_channels
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# if the channel is full AND:
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# - user is not a bot
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# - user is not manage channels
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# then it fails
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if not is_bot and not is_manager and is_full:
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return
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# all checks passed.
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return True
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async def _vsu_get_prop(self, state, data):
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"""Get voice state properties from data, fallbacking to
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user settings."""
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@ -664,52 +624,6 @@ class GatewayWebsocket:
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'self_mute': self_mute,
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}
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async def _move_voice(self, guild_id, channel_id, state, data):
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"""Move an existing voice state to the given target."""
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# first case: consider when the user is leaving the
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# voice channel.
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if channel_id is None:
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return await self.ext.voice.del_state(self.voice_key)
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# second case: an update of voice state while being in
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# the same channel
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if channel_id == state.channel_id:
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# we are moving to the same channel, so a simple update
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# to the self_deaf / self_mute should suffice.
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prop = await self._vsu_get_prop(state, data)
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return await self.ext.voice.update_state(
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self.voice_key, prop)
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# third case: moving between channels, check if the
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# user can join the targeted channel first
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if not await self._voice_check(guild_id, channel_id):
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return
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# if they can join, move the state to there.
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# this will delete the old one and construct a new one.
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await self.ext.voice.move_channels(self.voice_key, channel_id)
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async def _create_voice(self, guild_id, channel_id, _state, data):
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"""Create a voice state."""
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# if we are trying to create a voice state pointing torwards
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# nowhere, we ignore it.
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# NOTE: HOWEVER, shouldn't we update the users' settings for
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# self_mute and self_deaf?
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if channel_id is None:
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return
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# we ignore the given existing state as it'll be basically
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# none, lol.
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# check if we can join the channel
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if not await self._voice_check(guild_id, channel_id):
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return
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# if yes, create the state
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await self.ext.voice.create_state(self.voice_key, channel_id, data)
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async def handle_4(self, payload: Dict[str, Any]):
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"""Handle OP 4 Voice Status Update."""
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data = payload['d']
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@ -720,11 +634,54 @@ class GatewayWebsocket:
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channel_id = int_(data.get('channel_id'))
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guild_id = int_(data.get('guild_id'))
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# fetch an existing voice state
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voice_state = await self.ext.voice.get_state(self.voice_key)
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# if its null and null, disconnect the user from any voice
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# TODO: maybe just leave from DMs? idk...
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if channel_id is None and guild_id is None:
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await self.ext.voice.leave_all(self.state.user_id)
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func = self._move_voice if voice_state else self._create_voice
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await func(guild_id, channel_id, voice_state, data)
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# if guild is not none but channel is, we are leaving
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# a guild's channel
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if channel_id is None:
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await self.ext.voice.leave(guild_id, self.state.user_id)
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# fetch an existing state given user and guild OR user and channel
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chan_type = ChannelType(
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await self.storage.get_chan_type(channel_id)
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)
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state_id2 = channel_id
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if chan_type == ChannelType.GUILD_VOICE:
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state_id2 = guild_id
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# a voice state key is a Tuple[int, int]
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# - [0] is the user id
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# - [1] is the channel id or guild id
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# the old approach was a (user_id, session_id), but
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# that does not work.
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# this works since users can be connected to many channels
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# using a single gateway websocket connection. HOWEVER,
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# they CAN NOT enter two channels in a single guild.
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# this state id format takes care of that.
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voice_key = (self.state.user_id, state_id2)
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voice_state = await self.ext.voice.get_state(voice_key)
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if voice_state is None:
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await self.ext.voice.create_state(voice_key)
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same_guild = guild_id == voice_state.guild_id
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same_channel = channel_id == voice_state.channel_id
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prop = await self._vsu_get_prop(voice_state, data)
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if same_guild and same_channel:
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await self.ext.voice.update_state(voice_state, prop)
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if same_guild and not same_channel:
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await self.ext.voice.move_state(voice_state, channel_id)
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async def _handle_5(self, payload: Dict[str, Any]):
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"""Handle OP 5 Voice Server Ping.
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@ -943,7 +943,7 @@ class Storage:
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return dm_chan
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async def guild_from_channel(self, channel_id: int):
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async def guild_from_channel(self, channel_id: int) -> int:
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"""Get the guild id coming from a channel id."""
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return await self.db.fetchval("""
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SELECT guild_id
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@ -23,6 +23,8 @@ from dataclasses import fields
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from logbook import Logger
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from litecord.permissions import get_permissions
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from litecord.enums import ChannelType, VOICE_CHANNELS
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from litecord.voice.state import VoiceState
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@ -43,53 +45,95 @@ class VoiceManager:
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def __init__(self, app):
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self.app = app
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# double dict, first key is guild/channel id, second key is user id
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self.states = defaultdict(dict)
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# TODO: hold voice server LVSP connections
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# TODO: map channel ids to voice servers
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async def can_join(self, user_id: int, channel_id: int) -> int:
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"""Return if a user can join a channel."""
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channel = await self.app.storage.get_channel(channel_id)
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ctype = ChannelType(channel['type'])
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if ctype not in VOICE_CHANNELS:
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return
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states = await self.app.voice.state_count(channel_id)
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# get_permissions returns ALL_PERMISSIONS when
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# the channel isn't from a guild
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perms = await get_permissions(
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user_id, channel_id, storage=self.app.storage
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)
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# hacky user_limit but should work, as channels not
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# in guilds won't have that field.
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is_full = states >= channel.get('user_limit', 100)
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is_bot = (await self.app.storage.get_user(user_id))['bot']
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is_manager = perms.bits.manage_channels
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# if the channel is full AND:
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# - user is not a bot
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# - user is not manage channels
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# then it fails
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if not is_bot and not is_manager and is_full:
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return
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# all good
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return True
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async def state_count(self, channel_id: int) -> int:
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"""Get the current amount of voice states in a channel."""
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return len(self.states[channel_id])
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async def fetch_states(self, channel_id: int) -> Dict[int, VoiceState]:
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"""Fetch the states of the given channel."""
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# NOTE: maybe we *could* optimize by just returning a reference to the
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# states dict instead of calling dict()...
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# since the state key is (user_id, guild_id | channel_id), we need
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# to determine which kind of search we want to do.
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guild_id = await self.app.storage.guild_from_channel(channel_id)
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# however I'm really worried about state inconsistencies caused
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# by this, so i'll just use dict().
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return dict(self.states[channel_id])
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# if there isn't a guild for the channel, it is a dm or group dm.
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# those are simple to handle.
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if not guild_id:
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return dict(self.states[channel_id])
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# guild states hold a dict mapping user ids to guild states,
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# same as channels, thats the structure.
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guild_states = self.states[guild_id]
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res = {}
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# iterate over all users with states and add the channel matches
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# into res
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for user_id, state in guild_states.items():
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if state.channel_id == channel_id:
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res[user_id] = state
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return res
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async def get_state(self, voice_key: VoiceKey) -> VoiceState:
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"""Get a single VoiceState for a user in a channel. Returns None
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if no VoiceState is found."""
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channel_id, user_id = voice_key
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user_id, sec_key_id = voice_key
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try:
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return self.states[channel_id][user_id]
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return self.states[sec_key_id][user_id]
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except KeyError:
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return None
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async def del_state(self, voice_key: VoiceKey):
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"""Delete a given voice state."""
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chan_id, user_id = voice_key
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user_id, sec_key_id = voice_key
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try:
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# TODO: tell that to the voice server of the channel.
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self.states[chan_id].pop(user_id)
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self.states[sec_key_id].pop(user_id)
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except KeyError:
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pass
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async def update_state(self, voice_key: VoiceKey, prop: dict):
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async def update_state(self, state: VoiceState, prop: dict):
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"""Update a state in a channel"""
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chan_id, user_id = voice_key
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try:
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state = self.states[chan_id][user_id]
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except KeyError:
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return
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# construct a new state based on the old one + properties
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new_state_dict = dict(state.as_json)
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@ -103,7 +147,7 @@ class VoiceManager:
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new_state = _construct_state(new_state_dict)
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# TODO: dispatch to voice server
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self.states[chan_id][user_id] = new_state
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self.states[state.key][state.user_id] = new_state
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async def move_channels(self, old_voice_key: VoiceKey, channel_id: int):
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"""Move a user between channels."""
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@ -113,3 +157,26 @@ class VoiceManager:
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async def create_state(self, voice_key: VoiceKey, channel_id: int,
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data: dict):
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pass
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async def leave_all(self, user_id: int) -> int:
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"""Leave all voice channels."""
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# iterate over every state finding matches
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# NOTE: we copy the current states dict since we're modifying
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# on iteration. this is SLOW.
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# TODO: better solution instead of copying, maybe we can generate
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# a list of tasks to run that actually do the deletion by themselves
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# instead of us generating a delete. then only start running them later
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# on.
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for sec_key_id, states in dict(self.states):
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for state in states:
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if state.user_id != user_id:
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continue
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await self.del_state((user_id, sec_key_id))
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async def leave(self, guild_id: int, user_id: int):
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"""Make a user leave a channel IN A GUILD."""
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await self.del_state((guild_id, user_id))
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@ -23,6 +23,7 @@ from dataclasses import dataclass, asdict
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@dataclass
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class VoiceState:
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"""Represents a voice state."""
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guild_id: int
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channel_id: int
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user_id: int
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session_id: str
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@ -32,6 +33,11 @@ class VoiceState:
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self_mute: bool
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suppressed_by: int
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@property
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def key(self):
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"""Get the second part of a key identifying a state."""
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return self.channel_id if self.guild_id is None else self.guild_id
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@property
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def as_json(self):
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"""Return JSON-serializable dict."""
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