mirror of https://gitlab.com/litecord/litecord.git
blueprints.guild.roles: move main pairs algorithm to gen_pairs
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@ -1,3 +1,5 @@
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from typing import List, Dict, Any, Union
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from quart import Blueprint, request, current_app as app, jsonify
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from litecord.auth import token_check
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@ -124,6 +126,91 @@ async def _role_pairs_update(guild_id: int, pairs: list):
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await _role_update_dispatch(role_2, guild_id)
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def gen_pairs(list_of_changes: List[Dict[str, int]],
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current_state: Dict[int, int],
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blacklist: List[int] = None) -> List[tuple]:
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"""Generate a list of pairs that, when applied to the database,
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will generate the desired state given in list_of_changes.
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We must check if the given list_of_changes isn't overwriting an
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element's (such as a role or a channel) position to an existing one,
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without there having an already existing change for the other one.
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Here's a pratical explanation with roles:
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R1 (in position RP1) wants to be in the same position
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as R2 (currently in position RP2).
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So, if we did the simpler approach, list_of_changes
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would just contain the preferred change: (R1, RP2).
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With gen_pairs, there MUST be a (R2, RP1) in list_of_changes,
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if there is, the given result in gen_pairs will be a pair
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((R1, RP2), (R2, RP1)) which is then used to actually
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update the roles' positions in a transaction.
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Parameters
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----------
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list_of_changes:
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A list of dictionaries with ``id`` and ``position``
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fields, describing the preferred changes.
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current_state:
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Dictionary containing the current state of the list
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of elements (roles or channels). Points position
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to element ID.
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blacklist:
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List of IDs that shouldn't be moved.
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Returns
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-------
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list
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List of swaps to do to achieve the preferred
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state given by ``list_of_changes``.
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"""
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pairs = []
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blacklist = blacklist or []
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preferred_state = {element['id']: element['position']
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for element in list_of_changes}
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for blacklisted_id in blacklist:
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preferred_state.pop(blacklisted_id)
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# for each change, we must find a matching change
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# in the same list, so we can make a swap pair
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for change in list_of_changes:
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element_1, new_pos_1 = change['id'], change['position']
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# check current pairs
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# so we don't repeat an element
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flag = False
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for pair in pairs:
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if (element_1, new_pos_1) in pair:
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flag = True
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# skip if found
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if flag:
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continue
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# search if there is a role/channel in the
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# position we want to change to
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element_2 = current_state.get(new_pos_1)
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# if there is, is that existing channel being
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# swapped to another position?
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new_pos_2 = preferred_state.get(element_2)
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# if its being swapped to leave space, add it
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# to the pairs list
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if new_pos_2:
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pairs.append(
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((element_1, new_pos_1), (element_2, new_pos_2))
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)
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return pairs
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@bp.route('/<int:guild_id>/roles', methods=['PATCH'])
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async def update_guild_role_positions(guild_id):
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"""Update the positions for a bunch of roles."""
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@ -140,56 +227,23 @@ async def update_guild_role_positions(guild_id):
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# extract the list out
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j = j['roles']
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print(j)
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all_roles = await app.storage.get_role_data(guild_id)
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# we'll have to calculate pairs of changing roles,
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# then do the changes, etc.
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roles_pos = {role['position']: int(role['id']) for role in all_roles}
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new_positions = {role['id']: role['position'] for role in j}
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# always ignore people trying to change the @everyone role
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# TODO: check if the user can even change the roles in the first place,
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# preferrably when we have a proper perms system.
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try:
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new_positions.pop(guild_id)
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except KeyError:
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pass
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pairs = []
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pairs = gen_pairs(
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j,
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roles_pos,
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# we want to find pairs of (role_1, new_position_1)
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# where new_position_1 is actually pointing to position_2 (for a role 2)
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# AND we have (role_2, new_position_2) in the list of new_positions.
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# I hope the explanation went through.
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for change in j:
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role_1, new_pos_1 = change['id'], change['position']
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# check current pairs
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# so we don't repeat a role
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flag = False
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for pair in pairs:
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if (role_1, new_pos_1) in pair:
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flag = True
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# skip if found
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if flag:
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continue
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# find a role that is in that new position
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role_2 = roles_pos.get(new_pos_1)
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# search role_2 in the new_positions list
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new_pos_2 = new_positions.get(role_2)
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# if we found it, add it to the pairs array.
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if new_pos_2:
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pairs.append(
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((role_1, new_pos_1), (role_2, new_pos_2))
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# always ignore people trying to change
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# the @everyone's role position
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[guild_id]
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)
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await _role_pairs_update(guild_id, pairs)
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