added provider system

This commit is contained in:
vel 2021-08-21 19:08:40 -07:00
parent e0b56b0ee2
commit e84930df6d
Signed by: velvox
GPG Key ID: 1C8200C1D689CEF5
6 changed files with 114 additions and 86 deletions

50
core.go
View File

@ -1,12 +1,10 @@
package framework
import (
"fmt"
"github.com/bwmarrin/discordgo"
tlog "github.com/ubergeek77/tinylog"
"os"
"os/signal"
"runtime"
"strconv"
"strings"
"syscall"
@ -15,9 +13,9 @@ import (
// core.go
// This file contains the main code responsible for driving core bot functionality
// messageState
// MessageState
// Tells discordgo the amount of messages to cache
var messageState = 500
var MessageState = 500
// log
// The logger for the core bot
@ -56,8 +54,20 @@ var ColorSuccess = 0x55F485
var ColorFailure = 0xF45555
// BotPresence
// Presence data to send when the bot is logging in
var botPresence discordgo.GatewayStatusUpdate
// initProvider
// Stores and allows for the calling of the chosen GuildProvider
var initProvider func() GuildProvider
// SetInitProvider
// Sets the init provider
func SetInitProvider(provider func() GuildProvider) {
initProvider = provider
return
}
// SetPresence
// Sets the gateway field for bot presence
func SetPresence(presence discordgo.GatewayStatusUpdate) {
@ -99,33 +109,15 @@ func IsCommand(trigger string) bool {
return false
}
// dgoLog
// Allows for discordgo to call tinylog
func dgoLog(msgL, caller int, format string, a ...interface{}) {
pc, file, line, _ := runtime.Caller(caller)
files := strings.Split(file, "/")
file = files[len(files)-1]
name := runtime.FuncForPC(pc).Name()
fns := strings.Split(name, ".")
name = fns[len(fns)-1]
msg := fmt.Sprintf(format, a...)
switch msgL {
case discordgo.LogError:
dlog.Errorf("%s:%d:%s() %s", file, line, name, msg)
case discordgo.LogWarning:
dlog.Warningf("%s:%d:%s() %s", file, line, name, msg)
case discordgo.LogInformational:
dlog.Infof("%s:%d:%s() %s", file, line, name, msg)
case discordgo.LogDebug:
dlog.Debugf("%s:%d:%s() %s", file, line, name, msg)
}
}
// Start the bot.
func Start() {
discordgo.Logger = dgoLog
// Load all the guilds
if initProvider == nil {
log.Fatalf("You have not chosen a database provider. Please refer to the docs")
}
CurrentProvider = initProvider()
loadGuilds()
// We need a token
@ -141,12 +133,14 @@ func Start() {
log.Fatalf("Failed to create Discord session: %s", err)
}
// Setup State specific variables
Session.State.MaxMessageCount = messageState
Session.State.MaxMessageCount = MessageState
Session.LogLevel = discordgo.LogWarning
Session.SyncEvents = false
Session.Identify.Intents = discordgo.MakeIntent(discordgo.IntentsAll)
// Set the bots status
Session.Identify.Presence = botPresence
// Open the session
log.Info("Connecting to Discord...")
err = Session.Open()

View File

@ -1,10 +1,12 @@
//go:build windows
// +build windows
package framework
package fs
import (
"encoding/json"
"github.com/qpixel/framework"
tlog "github.com/ubergeek77/tinylog"
"golang.org/x/sys/windows"
"io/ioutil"
"os"
@ -16,10 +18,12 @@ import (
// fs.go
// This file contains functions that pertain to interacting with the filesystem, including mutex locking of files
var log = tlog.NewTaggedLogger("BotCore", tlog.NewColor("38;5;111"))
// GuildsDir
// The directory to use for reading and writing guild .json files. Defaults to ./guilds
// todo abstract this into a database module (being completed in feature/database)
var GuildsDir = ""
var GuildsDir = "./guilds"
// saveLock
// A map that stores mutexes for each guild, which will be locked every time that guild's data is written
@ -66,7 +70,7 @@ func loadGuilds() {
// - Add up to at least 17 characters (it must be a Discord snowflake)
// - Are all numbers
guildId := strings.Split(fName, ".json")[0]
if len(guildId) < 17 || guildId != EnsureNumbers(guildId) {
if len(guildId) < 17 || guildId != framework.EnsureNumbers(guildId) {
continue
}
@ -88,7 +92,7 @@ func loadGuilds() {
}
// Unmarshal the json
var gInfo GuildInfo
var gInfo framework.GuildInfo
err = json.Unmarshal(jsonBytes, &gInfo)
if err != nil {
log.Errorf("Failed to unmarshal \"%s\"; guild %s WILL NOT be loaded! (%s)", fPath, guildId, err)
@ -96,29 +100,29 @@ func loadGuilds() {
}
// Add the loaded guild to the map
Guilds[guildId] = &Guild{
framework.Guilds[guildId] = &framework.Guild{
ID: guildId,
Info: gInfo,
}
}
if len(Guilds) == 0 {
if len(framework.Guilds) == 0 {
log.Warningf("There are no guilds to load; data for new guilds will be saved to \"%s\"", GuildsDir)
return
}
// :)
plural := ""
if len(Guilds) != 1 {
if len(framework.Guilds) != 1 {
plural = "s"
}
log.Infof("Loaded %d guild%s", len(Guilds), plural)
log.Infof("Loaded %d guild%s", len(framework.Guilds), plural)
}
// save
// Save a given guild object to .json
func (g *Guild) save() {
func save(g *framework.Guild) {
// See if a mutex exists for this guild, and create if not
if _, ok := saveLock[g.ID]; !ok {
saveLock[g.ID] = &sync.Mutex{}
@ -153,24 +157,9 @@ func (g *Guild) save() {
}
}
// ReadDefaults
// TODO: WRITE DOCUMENTATION FOR THIS LMAO
func ReadDefaults(filePath string) (result []string) {
fPath := path.Clean(filePath)
if _, existErr := os.Stat(fPath); os.IsNotExist(existErr) {
log.Errorf("Failed to find \"%s\"; File WILL NOT be loaded! (%s)", fPath, existErr)
return
func InitProvider() framework.GuildProvider {
return framework.GuildProvider{
Save: save,
Load: loadGuilds,
}
jsonBytes, err := ioutil.ReadFile(fPath)
if err != nil {
log.Errorf("Failed to read \"%s\"; File WILL NOT be loaded! (%s)", fPath, err)
return
}
err = json.Unmarshal(jsonBytes, &result)
if err != nil {
log.Errorf("Failed to unmarshal \"%s\"; File WILL NOT be loaded! (%s)", fPath, err)
}
return
}

View File

@ -1,10 +1,12 @@
//go:build darwin || linux
// +build darwin linux
package framework
package fs
import (
"encoding/json"
"github.com/qpixel/framework"
tlog "github.com/ubergeek77/tinylog"
"golang.org/x/sys/unix"
"io/ioutil"
"os"
@ -16,10 +18,12 @@ import (
// fs.go
// This file contains functions that pertain to interacting with the filesystem, including mutex locking of files
var log = tlog.NewTaggedLogger("BotCore", tlog.NewColor("38;5;111"))
// GuildsDir
// The directory to use for reading and writing guild .json files. Defaults to ./guilds
// todo remind me to abstract this into a database
var GuildsDir = ""
// todo abstract this into a database module (being completed in feature/database)
var GuildsDir = "./guilds"
// saveLock
// A map that stores mutexes for each guild, which will be locked every time that guild's data is written
@ -66,7 +70,7 @@ func loadGuilds() {
// - Add up to at least 17 characters (it must be a Discord snowflake)
// - Are all numbers
guildId := strings.Split(fName, ".json")[0]
if len(guildId) < 17 || guildId != EnsureNumbers(guildId) {
if len(guildId) < 17 || guildId != framework.EnsureNumbers(guildId) {
continue
}
@ -86,7 +90,7 @@ func loadGuilds() {
}
// Unmarshal the json
var gInfo GuildInfo
var gInfo framework.GuildInfo
err = json.Unmarshal(jsonBytes, &gInfo)
if err != nil {
log.Errorf("Failed to unmarshal \"%s\"; guild %s WILL NOT be loaded! (%s)", fPath, guildId, err)
@ -94,29 +98,29 @@ func loadGuilds() {
}
// Add the loaded guild to the map
Guilds[guildId] = &Guild{
framework.Guilds[guildId] = &framework.Guild{
ID: guildId,
Info: gInfo,
}
}
if len(Guilds) == 0 {
if len(framework.Guilds) == 0 {
log.Warningf("There are no guilds to load; data for new guilds will be saved to \"%s\"", GuildsDir)
return
}
// :)
plural := ""
if len(Guilds) != 1 {
if len(framework.Guilds) != 1 {
plural = "s"
}
log.Infof("Loaded %d guild%s", len(Guilds), plural)
log.Infof("Loaded %d guild%s", len(framework.Guilds), plural)
}
// save
// Save a given guild object to .json
func (g *Guild) save() {
func save(g *framework.Guild) {
// See if a mutex exists for this guild, and create if not
if _, ok := saveLock[g.ID]; !ok {
saveLock[g.ID] = &sync.Mutex{}
@ -151,24 +155,11 @@ func (g *Guild) save() {
}
}
// ReadDefaults
// TODO: WRITE DOCUMENTATION FOR THIS LMAO
func ReadDefaults(filePath string) (result []string) {
fPath := path.Clean(filePath)
if _, existErr := os.Stat(fPath); os.IsNotExist(existErr) {
log.Errorf("Failed to find \"%s\"; File WILL NOT be loaded! (%s)", fPath, existErr)
return
// InitProvider
// Inits the filesystem provider
func InitProvider() framework.GuildProvider {
return framework.GuildProvider{
Save: save,
Load: loadGuilds,
}
jsonBytes, err := ioutil.ReadFile(fPath)
if err != nil {
log.Errorf("Failed to read \"%s\"; File WILL NOT be loaded! (%s)", fPath, err)
return
}
err = json.Unmarshal(jsonBytes, &result)
if err != nil {
log.Errorf("Failed to unmarshal \"%s\"; File WILL NOT be loaded! (%s)", fPath, err)
}
return
}

5
go.mod
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@ -9,3 +9,8 @@ require (
github.com/ubergeek77/tinylog v1.0.0
golang.org/x/sys v0.0.0-20201119102817-f84b799fce68
)
require (
github.com/gorilla/websocket v1.4.2 // indirect
golang.org/x/crypto v0.0.0-20210421170649-83a5a9bb288b // indirect
)

View File

@ -28,6 +28,14 @@ type GuildInfo struct {
WhitelistIds []string `json:"whitelist_ids"`
}
//GuildProvider
// Type that holds functions that can be easily modified to support a wide range
// of storage types
type GuildProvider struct {
Save func(guild *Guild)
Load func()
}
// Guild
// The definition of a guild, which is simply its ID and Info
type Guild struct {
@ -41,6 +49,11 @@ type Guild struct {
// Otherwise, there will be information desync
var Guilds = make(map[string]*Guild)
// CurrentProvider
// A reference to a function that provides the guild info system with a database
// Or similar system to save guild data.
var CurrentProvider GuildProvider
// getGuild
// Return a Guild object corresponding to the given guildId
// If the guild doesn't exist, initialize a new guild and save it before returning
@ -90,7 +103,7 @@ func getGuild(guildId string) *Guild {
// Add the new guild to the map of guilds
Guilds[guildId] = &newGuild
// Save the guild to .json
// Save the guild to database
// A failed save is fatal, so we can count on this being successful
newGuild.save()
@ -101,6 +114,18 @@ func getGuild(guildId string) *Guild {
}
}
// loadGuilds
// Load all known guilds from the database
func loadGuilds() {
CurrentProvider.Load()
}
// save
// saves guild data to the database
func (g *Guild) save() {
CurrentProvider.Save(g)
}
// GetMember
// Convenience function to get a member in this guild
// This function handles cleaning of the string so you don't have to

24
util.go
View File

@ -6,6 +6,7 @@ import (
"github.com/bwmarrin/discordgo"
"github.com/dlclark/regexp2"
"regexp"
"runtime"
"strconv"
"strings"
)
@ -355,3 +356,26 @@ func FindAllString(re *regexp2.Regexp, s string) []string {
}
return matches
}
// dgoLog
// Allows for discordgo to call tinylog
func dgoLog(msgL, caller int, format string, a ...interface{}) {
pc, file, line, _ := runtime.Caller(caller)
files := strings.Split(file, "/")
file = files[len(files)-1]
name := runtime.FuncForPC(pc).Name()
fns := strings.Split(name, ".")
name = fns[len(fns)-1]
msg := fmt.Sprintf(format, a...)
switch msgL {
case discordgo.LogError:
dlog.Errorf("%s:%d:%s() %s", file, line, name, msg)
case discordgo.LogWarning:
dlog.Warningf("%s:%d:%s() %s", file, line, name, msg)
case discordgo.LogInformational:
dlog.Infof("%s:%d:%s() %s", file, line, name, msg)
case discordgo.LogDebug:
dlog.Debugf("%s:%d:%s() %s", file, line, name, msg)
}
}