added provider system
This commit is contained in:
parent
e0b56b0ee2
commit
e84930df6d
50
core.go
50
core.go
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@ -1,12 +1,10 @@
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package framework
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import (
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"fmt"
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"github.com/bwmarrin/discordgo"
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tlog "github.com/ubergeek77/tinylog"
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"os"
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"os/signal"
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"runtime"
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"strconv"
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"strings"
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"syscall"
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@ -15,9 +13,9 @@ import (
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// core.go
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// This file contains the main code responsible for driving core bot functionality
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// messageState
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// MessageState
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// Tells discordgo the amount of messages to cache
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var messageState = 500
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var MessageState = 500
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// log
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// The logger for the core bot
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@ -56,8 +54,20 @@ var ColorSuccess = 0x55F485
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var ColorFailure = 0xF45555
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// BotPresence
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// Presence data to send when the bot is logging in
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var botPresence discordgo.GatewayStatusUpdate
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// initProvider
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// Stores and allows for the calling of the chosen GuildProvider
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var initProvider func() GuildProvider
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// SetInitProvider
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// Sets the init provider
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func SetInitProvider(provider func() GuildProvider) {
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initProvider = provider
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return
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}
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// SetPresence
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// Sets the gateway field for bot presence
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func SetPresence(presence discordgo.GatewayStatusUpdate) {
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@ -99,33 +109,15 @@ func IsCommand(trigger string) bool {
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return false
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}
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// dgoLog
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// Allows for discordgo to call tinylog
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func dgoLog(msgL, caller int, format string, a ...interface{}) {
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pc, file, line, _ := runtime.Caller(caller)
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files := strings.Split(file, "/")
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file = files[len(files)-1]
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name := runtime.FuncForPC(pc).Name()
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fns := strings.Split(name, ".")
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name = fns[len(fns)-1]
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msg := fmt.Sprintf(format, a...)
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switch msgL {
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case discordgo.LogError:
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dlog.Errorf("%s:%d:%s() %s", file, line, name, msg)
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case discordgo.LogWarning:
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dlog.Warningf("%s:%d:%s() %s", file, line, name, msg)
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case discordgo.LogInformational:
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dlog.Infof("%s:%d:%s() %s", file, line, name, msg)
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case discordgo.LogDebug:
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dlog.Debugf("%s:%d:%s() %s", file, line, name, msg)
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}
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}
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// Start the bot.
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func Start() {
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discordgo.Logger = dgoLog
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// Load all the guilds
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if initProvider == nil {
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log.Fatalf("You have not chosen a database provider. Please refer to the docs")
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}
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CurrentProvider = initProvider()
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loadGuilds()
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// We need a token
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@ -141,12 +133,14 @@ func Start() {
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log.Fatalf("Failed to create Discord session: %s", err)
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}
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// Setup State specific variables
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Session.State.MaxMessageCount = messageState
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Session.State.MaxMessageCount = MessageState
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Session.LogLevel = discordgo.LogWarning
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Session.SyncEvents = false
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Session.Identify.Intents = discordgo.MakeIntent(discordgo.IntentsAll)
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// Set the bots status
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Session.Identify.Presence = botPresence
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// Open the session
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log.Info("Connecting to Discord...")
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err = Session.Open()
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@ -1,10 +1,12 @@
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//go:build windows
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// +build windows
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package framework
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package fs
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import (
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"encoding/json"
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"github.com/qpixel/framework"
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tlog "github.com/ubergeek77/tinylog"
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"golang.org/x/sys/windows"
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"io/ioutil"
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"os"
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@ -16,10 +18,12 @@ import (
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// fs.go
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// This file contains functions that pertain to interacting with the filesystem, including mutex locking of files
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var log = tlog.NewTaggedLogger("BotCore", tlog.NewColor("38;5;111"))
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// GuildsDir
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// The directory to use for reading and writing guild .json files. Defaults to ./guilds
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// todo abstract this into a database module (being completed in feature/database)
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var GuildsDir = ""
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var GuildsDir = "./guilds"
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// saveLock
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// A map that stores mutexes for each guild, which will be locked every time that guild's data is written
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@ -66,7 +70,7 @@ func loadGuilds() {
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// - Add up to at least 17 characters (it must be a Discord snowflake)
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// - Are all numbers
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guildId := strings.Split(fName, ".json")[0]
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if len(guildId) < 17 || guildId != EnsureNumbers(guildId) {
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if len(guildId) < 17 || guildId != framework.EnsureNumbers(guildId) {
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continue
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}
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@ -88,7 +92,7 @@ func loadGuilds() {
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}
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// Unmarshal the json
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var gInfo GuildInfo
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var gInfo framework.GuildInfo
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err = json.Unmarshal(jsonBytes, &gInfo)
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if err != nil {
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log.Errorf("Failed to unmarshal \"%s\"; guild %s WILL NOT be loaded! (%s)", fPath, guildId, err)
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@ -96,29 +100,29 @@ func loadGuilds() {
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}
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// Add the loaded guild to the map
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Guilds[guildId] = &Guild{
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framework.Guilds[guildId] = &framework.Guild{
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ID: guildId,
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Info: gInfo,
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}
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}
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if len(Guilds) == 0 {
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if len(framework.Guilds) == 0 {
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log.Warningf("There are no guilds to load; data for new guilds will be saved to \"%s\"", GuildsDir)
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return
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}
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// :)
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plural := ""
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if len(Guilds) != 1 {
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if len(framework.Guilds) != 1 {
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plural = "s"
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}
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log.Infof("Loaded %d guild%s", len(Guilds), plural)
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log.Infof("Loaded %d guild%s", len(framework.Guilds), plural)
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}
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// save
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// Save a given guild object to .json
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func (g *Guild) save() {
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func save(g *framework.Guild) {
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// See if a mutex exists for this guild, and create if not
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if _, ok := saveLock[g.ID]; !ok {
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saveLock[g.ID] = &sync.Mutex{}
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@ -153,24 +157,9 @@ func (g *Guild) save() {
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}
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}
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// ReadDefaults
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// TODO: WRITE DOCUMENTATION FOR THIS LMAO
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func ReadDefaults(filePath string) (result []string) {
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fPath := path.Clean(filePath)
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if _, existErr := os.Stat(fPath); os.IsNotExist(existErr) {
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log.Errorf("Failed to find \"%s\"; File WILL NOT be loaded! (%s)", fPath, existErr)
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return
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func InitProvider() framework.GuildProvider {
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return framework.GuildProvider{
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Save: save,
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Load: loadGuilds,
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}
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jsonBytes, err := ioutil.ReadFile(fPath)
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if err != nil {
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log.Errorf("Failed to read \"%s\"; File WILL NOT be loaded! (%s)", fPath, err)
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return
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}
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err = json.Unmarshal(jsonBytes, &result)
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if err != nil {
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log.Errorf("Failed to unmarshal \"%s\"; File WILL NOT be loaded! (%s)", fPath, err)
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}
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return
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}
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@ -1,10 +1,12 @@
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//go:build darwin || linux
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// +build darwin linux
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package framework
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package fs
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import (
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"encoding/json"
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"github.com/qpixel/framework"
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tlog "github.com/ubergeek77/tinylog"
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"golang.org/x/sys/unix"
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"io/ioutil"
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"os"
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@ -16,10 +18,12 @@ import (
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// fs.go
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// This file contains functions that pertain to interacting with the filesystem, including mutex locking of files
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var log = tlog.NewTaggedLogger("BotCore", tlog.NewColor("38;5;111"))
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// GuildsDir
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// The directory to use for reading and writing guild .json files. Defaults to ./guilds
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// todo remind me to abstract this into a database
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var GuildsDir = ""
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// todo abstract this into a database module (being completed in feature/database)
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var GuildsDir = "./guilds"
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// saveLock
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// A map that stores mutexes for each guild, which will be locked every time that guild's data is written
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@ -66,7 +70,7 @@ func loadGuilds() {
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// - Add up to at least 17 characters (it must be a Discord snowflake)
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// - Are all numbers
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guildId := strings.Split(fName, ".json")[0]
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if len(guildId) < 17 || guildId != EnsureNumbers(guildId) {
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if len(guildId) < 17 || guildId != framework.EnsureNumbers(guildId) {
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continue
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}
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@ -86,7 +90,7 @@ func loadGuilds() {
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}
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// Unmarshal the json
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var gInfo GuildInfo
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var gInfo framework.GuildInfo
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err = json.Unmarshal(jsonBytes, &gInfo)
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if err != nil {
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log.Errorf("Failed to unmarshal \"%s\"; guild %s WILL NOT be loaded! (%s)", fPath, guildId, err)
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@ -94,29 +98,29 @@ func loadGuilds() {
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}
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// Add the loaded guild to the map
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Guilds[guildId] = &Guild{
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framework.Guilds[guildId] = &framework.Guild{
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ID: guildId,
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Info: gInfo,
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}
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}
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if len(Guilds) == 0 {
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if len(framework.Guilds) == 0 {
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log.Warningf("There are no guilds to load; data for new guilds will be saved to \"%s\"", GuildsDir)
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return
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}
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// :)
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plural := ""
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if len(Guilds) != 1 {
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if len(framework.Guilds) != 1 {
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plural = "s"
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}
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log.Infof("Loaded %d guild%s", len(Guilds), plural)
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log.Infof("Loaded %d guild%s", len(framework.Guilds), plural)
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}
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// save
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// Save a given guild object to .json
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func (g *Guild) save() {
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func save(g *framework.Guild) {
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// See if a mutex exists for this guild, and create if not
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if _, ok := saveLock[g.ID]; !ok {
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saveLock[g.ID] = &sync.Mutex{}
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@ -151,24 +155,11 @@ func (g *Guild) save() {
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}
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}
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// ReadDefaults
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// TODO: WRITE DOCUMENTATION FOR THIS LMAO
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func ReadDefaults(filePath string) (result []string) {
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fPath := path.Clean(filePath)
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if _, existErr := os.Stat(fPath); os.IsNotExist(existErr) {
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log.Errorf("Failed to find \"%s\"; File WILL NOT be loaded! (%s)", fPath, existErr)
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return
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// InitProvider
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// Inits the filesystem provider
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func InitProvider() framework.GuildProvider {
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return framework.GuildProvider{
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Save: save,
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Load: loadGuilds,
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}
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jsonBytes, err := ioutil.ReadFile(fPath)
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if err != nil {
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log.Errorf("Failed to read \"%s\"; File WILL NOT be loaded! (%s)", fPath, err)
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return
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}
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err = json.Unmarshal(jsonBytes, &result)
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if err != nil {
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log.Errorf("Failed to unmarshal \"%s\"; File WILL NOT be loaded! (%s)", fPath, err)
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}
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return
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}
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5
go.mod
5
go.mod
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@ -9,3 +9,8 @@ require (
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github.com/ubergeek77/tinylog v1.0.0
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golang.org/x/sys v0.0.0-20201119102817-f84b799fce68
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)
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require (
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github.com/gorilla/websocket v1.4.2 // indirect
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golang.org/x/crypto v0.0.0-20210421170649-83a5a9bb288b // indirect
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)
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27
guilds.go
27
guilds.go
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@ -28,6 +28,14 @@ type GuildInfo struct {
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WhitelistIds []string `json:"whitelist_ids"`
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}
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//GuildProvider
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// Type that holds functions that can be easily modified to support a wide range
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// of storage types
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type GuildProvider struct {
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Save func(guild *Guild)
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Load func()
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}
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// Guild
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// The definition of a guild, which is simply its ID and Info
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type Guild struct {
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@ -41,6 +49,11 @@ type Guild struct {
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// Otherwise, there will be information desync
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var Guilds = make(map[string]*Guild)
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// CurrentProvider
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// A reference to a function that provides the guild info system with a database
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// Or similar system to save guild data.
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var CurrentProvider GuildProvider
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// getGuild
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// Return a Guild object corresponding to the given guildId
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// If the guild doesn't exist, initialize a new guild and save it before returning
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@ -90,7 +103,7 @@ func getGuild(guildId string) *Guild {
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// Add the new guild to the map of guilds
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Guilds[guildId] = &newGuild
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// Save the guild to .json
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// Save the guild to database
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// A failed save is fatal, so we can count on this being successful
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newGuild.save()
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@ -101,6 +114,18 @@ func getGuild(guildId string) *Guild {
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}
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}
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// loadGuilds
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// Load all known guilds from the database
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func loadGuilds() {
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CurrentProvider.Load()
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}
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// save
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// saves guild data to the database
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func (g *Guild) save() {
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CurrentProvider.Save(g)
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}
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// GetMember
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// Convenience function to get a member in this guild
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// This function handles cleaning of the string so you don't have to
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24
util.go
24
util.go
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@ -6,6 +6,7 @@ import (
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"github.com/bwmarrin/discordgo"
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"github.com/dlclark/regexp2"
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"regexp"
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"runtime"
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"strconv"
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"strings"
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)
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@ -355,3 +356,26 @@ func FindAllString(re *regexp2.Regexp, s string) []string {
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}
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return matches
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}
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// dgoLog
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// Allows for discordgo to call tinylog
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func dgoLog(msgL, caller int, format string, a ...interface{}) {
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pc, file, line, _ := runtime.Caller(caller)
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files := strings.Split(file, "/")
|
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file = files[len(files)-1]
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|
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name := runtime.FuncForPC(pc).Name()
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fns := strings.Split(name, ".")
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name = fns[len(fns)-1]
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msg := fmt.Sprintf(format, a...)
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switch msgL {
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case discordgo.LogError:
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dlog.Errorf("%s:%d:%s() %s", file, line, name, msg)
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case discordgo.LogWarning:
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dlog.Warningf("%s:%d:%s() %s", file, line, name, msg)
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case discordgo.LogInformational:
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dlog.Infof("%s:%d:%s() %s", file, line, name, msg)
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case discordgo.LogDebug:
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dlog.Debugf("%s:%d:%s() %s", file, line, name, msg)
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}
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}
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